Saturday, February 04, 2006

Faalor V (WIP) Jan. 4th, 2006

This week, I finished a complete physical sketch of all my major locations, including Havenshire, as well as all interiors. Most NPCs are sketched out, but I still have some work to do on that score. More importantly, I decided on an XP reward scheme that will be a gradual climb. Players will advance much more quickly at lower levels, but will begin to slow down as they progress. I decided on a standard reward per week of about 4000 xp + another 1-2000 xp depending on level and stats. (The exact formula will remain a secret but it should be known that multi-classing will have a mild penalty.) Combined with this, I decided on a straight 1000 xp reward for reaching certain plot points, with additional rewarded of 2-500 xp when a PC makes certain saves (i.e. makes a save to avoid slipping, notice a secret object or bluffs past a guard). This will give me the proper framework for sketching out enemies and their appearance as well as gauging the party's strength for the long haul.

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