The Ravenloft Campaign world grew out of a single AD&D module written in the 1980's. It focuses on Gothic horror reflecting the styles of Mary Shelley, Bram Stoker, H.G. Wells, and Edgar Allen Poe. The setting focuses on fear and horror over spatter and gore. The world has an intriguing moral sense to it; paladins and good clerics receive special attention from the "world" and no evil deed goes unnoticed. In fact, with each evil act, a character can be pulled further into evil and madness. So, obviously being “good” is the way to go in Ravenloft. It's obviously been a favorite of mine since it first came out. (I mean, please, look at the name of the place where the Church of Faalor calls it’s HQ: “Gravemist” hehe)
Monday, July 11, 2005
Ravenloft Campaign World
The Ravenloft Campaign world grew out of a single AD&D module written in the 1980's. It focuses on Gothic horror reflecting the styles of Mary Shelley, Bram Stoker, H.G. Wells, and Edgar Allen Poe. The setting focuses on fear and horror over spatter and gore. The world has an intriguing moral sense to it; paladins and good clerics receive special attention from the "world" and no evil deed goes unnoticed. In fact, with each evil act, a character can be pulled further into evil and madness. So, obviously being “good” is the way to go in Ravenloft. It's obviously been a favorite of mine since it first came out. (I mean, please, look at the name of the place where the Church of Faalor calls it’s HQ: “Gravemist” hehe)
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